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I don't want to be the main person behind this project so I've decided to let you take part in this.
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If you think that you have a great idea about what the next episode should e about, write it in the #story-ideas section You can, for example, help us by drawing a character or writing the script for the next episode.
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In order for the idea to be featured in a video, it should be approved by the other members. Then the storytellers will take your idea and develop it. They will then post the script here and you can give some feedback to it, then artists will draw the locations and characters. After this, I will use the voice actors to give different personalities to every NPC. At last, I will combine the story with your voice-over and create little animations as you saw in my videos. You will not receive any money if you choose any of the roles If you want to ask me anything DM me and I will answer your question about this little project I would prefer to not create characters that don't contribute to the story.
#MONKEY QUEST 2 LOGIN FREE#
(probably just going to be a dump of links and stuff but feel free to pitch in) Kinda starting up a thread to see if it goes anywhere: premise? reverse engineering caching. You can use Be aware that on the Webplayer you are limited to 50MB in total (shared between all webplayers).
#MONKEY QUEST 2 LOGIN LICENSE#
You can buy a separate caching license for your game if you require more space. If your AssetBundles are stored in the StreamingAssets folder as Uncompressed AssetBundles, you can use AssetBundle.CreateFromFile to reference the AssetBundle on disk. If the AssetBundles in the StreamingAssets folder are compressed, you will need to use Caching: This is done using the The AssetBundles are cached to Unity’s Cache folder in the local storage device. The WebPlayer shared cache allows up to 50 MB of cached AssetBundles. PC/Mac Standalone applications and iOS/Android applications have a limit of 4 GB. WebPlayer applications that make use of a dedicated cache are limited to the number of bytes specified in the caching license agreement. Please refer to the scripting documentation for other platforms. assetBundle property, the downloaded data is extracted and the AssetBundle object is created. Retrieved 17 August 2012.At this point, you are ready to load the objects contained in the bundle. ^ Graser, Marc Kroll, Justin (17 August 2012).^ MMOgameingsite Review of Monkey Quest.^ a b Nickelodeon Enters MMO Games Space with ‘Monkey Quest’.Monkey Quest's site,, now redirects to Nickelodeon's Facebook page. After the game's closure, Monkey Quest's website was updated with a new FAQ to help with billing support and inform users about the game's closure. The game remained open for a month after the announcement, finally closing on the set date, September 26, 2014. The Monkey Quest website did not close until January 30, 2016. The website was also updated with a closing message on the index page. Players were offered refunds for their memberships if they contacted Nickelodeon within a given time before the game shut down. Subsequently, every player was given membership for the remaining time of the game. On August 14, 2014, Nickelodeon announced that after 4 years of operation, Monkey Quest was being shut down permanently on September 26, 2014.
